

Maybe, remove the HK or the SIG, make the remaining one have the fastest reload, and scratch the AUG. And the Type-89 would be better if turned into a FAL-like weapon (semi-auto only, 10 to 15 bullets in magazine, high damage output, heavy recoil). And the AUG is outclassed by the Honey Badger, rifle that I found more frequently than the AUG. and is pretty jumpy when there's a lot of targets.ĥ.56mm Rifles: The HK416 and SIG556 are, like, copy-and-paste. PDW: Nothing to say, beside that the JVPC target tracker is plain awful to use. Maybe replace those two by a sawed-off, opposed to the SKB as it would be really big damages while having no range at all, forcing you to go way closer than usual. The M870 is outclassed by every other shotguns, same for the HS-10 as you can switch the KS-K 12 in semi-auto. Shotguns: Glitch with the SKB where you can use the FRAG-12 ammo.

I would suggest, turn the MP5 into a tacticool weapon (fully silenced, semi-auto/burst-fire), scratch the FMG, change the UZI for a mini or micro one and allow dual wield on it, but make it wildly inaccurate and fire really (too?) fast. Beside, the FMG-9 is totally useless, even in dual-wield. SMG: The K7, the Uwi and MPX all have a silencer, that's a bit redundant. Maybe replace it with an automatic pistol (Glock or B23R to keep the Black Ops theme.). Pistols: The FNX and 1911 are great, choose between power or speed, the python is way-overpowered, and the katana can be forgotten since you start with a knife. Some weapons are near useless, while others are must have. The problem I see right now is a balancing one. The menus are nice, easy to read, and you don't get lost in the mass of information/weapons. Well, not any, I only had 1 issue (non-game breaking): The barrels explosion is cut short and the sprites disappears. So yeah, it work without any problem on Zdoom. Okay, I've been testing this in a lot of ways:ĭISCLAIMER: Played on ZDoom (Latest version) because my laptop is crap.
