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Take the backpack for example, which was filled with different items to give it some weight, including ones that made subtle noises when it moved.
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One way The Film Look did this was by adding weight to their props. In other words, the on-location sound recording often sounds a lot more flat and empty than the final sound design, and that's because many different sound effects and noises were added to it beef up and give it plenty of interesting layers. The Film Look suggests trying to replicate the way your subject handles the prop, so you're going to need to be able to view the source material on a monitor to be able to do this.Ĭinematic sound is not quite the same as sound in real life. But how do you do it so it sounds realistic and accurate? Is your subject handling a prop, like a grocery bag, a purse, or a map, like in the video? Then you're going to need to record those sounds.
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That way, you have a little more control over the intensity and quality of the sounds you're making. You might want to hold onto the clothing, or whatever material you're using to create the sound, and manipulate it in your hands. It makes sense to throw on clothing made of similar-sounding material as your subject and move around while you record audio, but according to The Film Look, the sounds produced are often not dynamic enough.
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Things like clothing, moving objects and props, as well as ambient or atmospheric sounds are all most likely going to be present. Footsteps are easy to spot first, since your subject is most likely walking and moving around, but there are plenty of other things making sounds you just might have to look a little closer.or listen a little more carefully. One of the first things you should do before you record foley is view your source material and identify all of the sounds that you're going to need. Now that you've got your DIY foley pit made and your foley footsteps recorded, it's time to learn how to create the other sounds in your scene, as well as how to put them all together for a nice sound design.
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