Levies are represented primarily by low-quality infantry composed of peasants. Some of these holdings will start out undeveloped (though they will still have an "owner") and can be built in later. The average number of holdings per county is about three. Holdings are depicted directly on the map, meaning armies will need to move around the map to besiege each sub-holding within a county, which is a change from previous renditions. The game map is about four times more detailed than the one in Crusader Kings II and slightly larger. The more a heresy deviates from its original faith, the more Piety it will cost to create it. Players are able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the religion's stances towards issues like homosexuality and female clergy. Nomads are portrayed as tribal instead of having their own government type. Most leaders in the game adhere to the feudal, tribal, or clan government types. Īll religions and almost all government types are playable, though merchant republics and theocracies were not playable at launch. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle. Characters are able to select one of five lifestyles to follow. Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. The game's genetics system allows characters to pass on some of their characteristics to their descendants. Making choices that go against a character's traits will increase that character's stress. As in Crusader Kings II, they have traits that affect their stats and behavior. Ĭharacters have full-body, 3D-rendered character models instead of 2D portraits. For example, the heads of dynasties are responsible for legitimizing bastards. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. Players can choose a start date of either 867 or 1066 and play until 1453. Like its predecessors Crusader Kings and Crusader Kings II, Crusader Kings III is a grand strategy game and dynasty simulator set in the Middle Ages.